GAME PROJECTS
・Platform:
Samsung Gear VR, Android & iOS,
Web
・Engine:
Unity3D
・Duration:
In Development
・Role:
3D Modeling / Animation
Integration
FX
・Team Size:
6
SENS
SENS is the first VR game inspired by a graphic novel. A trip into a graphic maze by Charless Ayats, Armand Lemarchand and Marc-Antoine Mathieu, produced by Red Corner and Arte.
It tells us – without a word – about a man’s initiatory trip. The anonymous wanderer roams in a stripped down yet labyrinthine universe. All around him, arrows in ever changing shapes show him the way to go. His adventure is an invitation to question the unknown and let go of codes to perceive beyond the limits… of a page, of an angle or of a figment of imagination.
・Role:
3D Modeling / Animation
Integration
・Team Size:
6
・Platform:
Windows,MAC,
Linux
・Engine:
Unity3D
・Duration:
In Development
KINESIS
Kinesis is a first person reflexion and exploration game.
Your journey starts on a strange living planet, inspired by Moebius' universe, a famous french comic artist.
Being attentive to the environment around you will be the key, in order to understand the planet, its story, and heal its wounds.
Everything is about creating your own path. You decide what you want to explore.
In Kinesis, the player has two abilities:
• he can travel inside energetic flows
• he can guide their direction in many different ways
・Role:
Level Design, Communication
・Team Size:
3
NeXus
-One Core-
NeXus: One Core is an arcade game for one or two players on PC in which each player controls a spaceship. They will enter in a survival run paced by an immersive DnB Music.
Our goal with NeXus: One Core is to bring fun to the player at the moment he enters the game. The whole game is built with this philosophy. It will offer challenges demanding reflexes and sense of anticipation. Each game he will play will be different with the random level building system.
We also want to offer to players an innovative and immersive multiplayer experience. For example, the co-op mode which will launch two players in a survival run. With its fusion system, players share the control of a ship and must think together to avoid obstacles and survive.
・Platform:
Windows,MAC,
Linux
・Engine:
Unity3D
・Duration:
In Development
・Role:
3D Modeling / Animation
FX
Level Design
・Team Size:
5
Phostain
-Shine a light-
Phostain is an endless runner game in 3D and subjectiv view. The player has to dodge physical obstacles and a visual saturation of his screen
Our objective was to create a dynamic and fun game, taking advantage of the semester's theme which was "off-screen".
The scoring was another main mechanic of our game. As an old arcade game, the players' main objective is to do the highscore and beat others players.
・Platform:
Windows
・Engine:
Unity3D
・Role:
3D Modeling / Animation
FX
・Team Size:
5
Disconnecting
People
Created during the Ludum Dare 30, Disconnecting People is an arcade scoring game where you have to break the most chains and get the best score you can.
Our main objective was to be innovative to the theme so we used the theme as contrary and tried to create a game about "disconnected worlds".
・Platform:
Windows
・Engine:
Flash
・Role:
3D Modeling
2D Graphics / Animation
・Team Size:
4
Polaris
Polaris is a game where you have to Manage the magnetization and use it against your enemies to reach the level end.
・Platform:
Windows
・Engine:
Flash
・Role:
2D Graphics / Animation
Game Design
・Team Size:
2
La Tête dans les Nuages
La Tête dans les Nuages is my first game jam that I did with one friend, Enzo Menegazzi.
This is a 2 players game where you have to cooperate to reach the most bonuses possible and obtain the highscore.